Gang Handbook

LateNight RP Gang Handbook

Establishing

  • Establishing an organization must be done through staff first and foremost.

  • The leader of the organization must open a "Gang Request" ticket and confirm gang name, back story, roster, and where you plan to claim turf.

  • There must be a minimum of 5 full members (not hang-arounds or prospects) in the gang before you open a gang ticket with staff to discuss becoming an official gang.

  • There is a maximum of 20 members per organization.

  • Before submitting a official gang proposal, the leader, as well as at least 4 other members, must be an unofficial gang at least 30 days before an application will be considered and reviewed. DO NOT SUBMIT AN APPLICATION UNTIL THIS TIME IS MET.

  • If your organization is denied, you will have to wait 3 months before opening another ticket.

  • You should focus on providing quality roleplay for the server.

Official Gang

Whitelist status can be pulled at any given time at staff discretion. Our whitelisted gangs are held to a higher standard and are there to act as a role model for the server.

  • Official gangs will be allowed to utilize the gang scrip that we have in the city.

  • You are able to purchase a compound to be placed on your turf.

  • You have the ability to get in custom EUP when the development team has time. EUP can take time.

  • All benefits are subject to removal if WL status is revoked.

General Rules

  • Gangs can claim turf with a center point and a 1-2 block radius. This will need to be provided and approved by staff.

    • Official Whitelisted gangs this refers to your custom compound.

    • Unofficial gangs this will be an area you choose to purchase a home or protect as your gang turf.

    • Make sure the area you are planning on taking makes sense for your gang. It would not make sense to have a south side street gang in the Vinewood hills.

  • ALL members that actively represent your gang MUST be on the roster, a hang around included and updated with any changes within 48 hours of that member joining your gang. A list of their names and discord names must be provided to staff. Failure to comply with this could cause your gang to receive a strike.

  • If any ticket needs to be opened regarding the gangs roster, turf, or any changes needed, the leader or co-leader must be the ones to open said ticket.

  • No toxic behavior will ever be allowed including but not limited to the following behaviors:

    • Trash talking the other party after you are shot down/not RPing your injuries.

    • Talking down on someone after shooting them down.

    • Pissing /shitting on someone who is downed.

    • Mag dumping someone after they are downed. (excessive shots after death

  • While shootouts with police can happen, we do not want that being the only RP your gang is providing, there are a multitude of ways to escape police, utilize your other options instead of going straight to shooting.

  • No interference with EMS during treatment following a gang activity or shoot out.

    • This includes holding EMS by gun to “save a member from being detained”.

    • Hijacking an ambulance enroute to the hospital to rescue a member of your crew.

  • Baiting “beef” is considered low quality roleplay and will not be tolerated.

  • ONCE shooting / interaction has begun, YOU ARE NOT ALLOWED TO USE EMOTES.

  • We understand there are some story arcs that may result in this, but shooting at businesses and government buildings should not happen often. Once the initial fight is over it should immediately move to appropriate locations outside of businesses.

    • Beef should not be started at businesses however if the RP leads to one it is acceptable to continue the scene.

    • While we ask no beef be started at a business, if someone in your gang who owns/works at a business starts beef there, expect the other gang to come to the business to press. (Example: Group A takes a member of Group B to Tuners and shoots them behind the shop, expect Group B to come to Tuners to press Group A).

    • It should be known: starting or continuing beef at a business can result in your Group being banned/trespassed from said business, and the BBB stepping in.

  • During any given gang activity each group is allowed 6 members to join. This includes but is not limited to beef with another group, territory protection (drug sales, civ death on territory, hunting, etc.).

  • Beef over a general color will not be tolerated, there are many gangs in the city and not enough colors. (this does not apply to custom WL gang clothing).

  • If your gang is pushing another gang’s compound, the gang being pushed can utilize up to 20 members to defend their territory.

  • During gang beef, there is a 120 minute cool down between attacks that involve no retaliation.

    • Ex: If group A attacks group B, group A can’t attack again for two hours UNLESS group B retaliates.

    • If group B chooses to retaliate they must allow a 30 minute cooldown for both parties to reset between fights.

  • If a known beef is happening between two 2 groups, There still needs to be initiation of any shootings between 2 groups.

  • If a gunfight breaks out at a business between members in an active war the members in the business can defend themselves regardless of the numbers (up to 20),

    • Example: someone owns a mechanic shop and has 12 people in their building, and an opposing group of 6 show up looking for members they are at war with. If the group of 6 choose to initiate into the building of 12, all 12 may return fire.

    • Once the fight is over, you should immediately move to appropriate locations outside of businesses for further fights.

Striking System

If your gang, violate a gang/server rule, your gang will be given a strike. If your gang reaches 3 strikes, staff will intervene and render proper punishment for said strikes.

  • If you are an un-whitelisted gang and you receive a strike, it will be put on record and may or may not affect WL approval depending on what your strike/strikes were issued for. If your gang receives 3 strikes, your wait for WL approval is extended 30-60 days up to staff discretion.

  • If you are in a whitelisted gang and you reach your 3 strike mark your WL will be removed for 5 months before you are able to attempt re-applying.

  • We will NOT be striking gangs as a whole based off of one individuals misconduct. 3+ more members will be strike as a whole.

Declared War

War should ALWAYS be the last option for ANY AND ALL ORGANIZATIONS. All other viable RP routes must have been taken to end things civilly before an official war can be implemented.

  • Gangs must be repping their colors during war. Blacking yourself out completely is not allowed.

  • When you are at war, your entire gang is at war, regardless of whether they want to be included in it or not.

  • Members that are NOT on your gang roster may not participate unless it is stated in the war terms.

  • During war, there is a 120 minute cool down from the time the last member went down. Players who go down will NOT be allowed to return to the scene. That character MUST stay away for the remainder of the war.

  • Before a war can be official leaders must meet and set war terms, this then needs to be brought to staff via "Gang Support" ticket to document and agree on the terms. War terms shall not break any city or gang rules. Staff have ultimate say over terms before they will be accepted.

  • Once war terms are in progress and/or are agreed upon, both groups' rosters are frozen until the war is completed.

  • If you are in city and your compound is being pushed, you are allowed to join in defending your turf if asked for assistance. You are not allowed to fly into city just to join in on defending your turf, that is meta and will be handled accordingly.

  • If you are picked up or given medical treatment during a shoot-out you can not return to your compound until the scene has concluded entirely.

Terms

  • Territory

    • 1-2 blocks you claim as your gang base.

  • Turf

    • Your gangs compound.

Last updated